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Want to get a better FPS and not lose any visual effects? Well, I found this great FPS script that I personally am using that takes away all the stuff you can live without and help boost that FPS number up some. I gained 15-20 FPS with using this script, it does vary from computer to computer! Check it out:
Create a new document titled autoexec.cfg a then paste this onto that document.
blink_duration 0 //How many seconds an eye blink will last.
bloodspray //blood
budget_show_history 0 //turn history graph off and on. . good to turn off on low end
cl_allowdownload 1 //Client downloads customization files
cl_allowupload 1 //Client uploads customization files
cl_cmdrate 25 //Max number of command packets sent to server per second
cl_detaildist 200 //Distance at which detail props are no longer visible
cl_detailfade 400 //Distance across which detail props fade in
cl_ejectbrass 0
cl_forcepreload 1 //Whether we should force preloading.
cl_interpolate 1 //Interpolate entities on the client.
cl_lagcomp_errorcheck 1 //Player index of other player to check for position errors.
cl_lagcompensation 1 //Perform server side lag compensation of weapon firing events.
cl_muzzleflash_dlight_1st 0
cl_phys_props_enable 0 //Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 100 //Maximum clientside physic props
cl_pred_optimize 2 //Optimize for not copying data if didn’t receive a network update (1), an also for not repredicting if there were no errors (2)
cl_predict 1 //Perform client side prediction.
cl_ragdoll_collide 0
cl_ragdoll_fade_time 5
cl_ragdoll_forcefade 0
cl_ragdoll_physics_enable 1 //Enable/disable ragdoll physics.
cl_show_splashes 0
cl_smooth 0 //Smooth view/eye origin after prediction errors
cl_smoothtime 0 //Smooth client’s view after prediction error over this many seconds
cl_updaterate 25 //Number of packets per second of updates you are requesting from the server
decalfrequency 10
dsp_enhance_stereo 1
dsp_slow_cpu 0 //Low end users can set this to 1
filesystem_buffer_size 0 //Size of per file buffers. 0 for none
fps_ax 101 //Frame rate limiter
fps_max 101 //Frame rate limiter
gl_clear 0
mat_antialias 0
mat_bloomscale 0
mat_bufferprimitives 0
mat_bumpmap 1
mat_clipz 0
mat_colcorrection_disableentities 0 //Disable map color-correction entities
mat_colorcorrection 0
mat_compressedtextures 1
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_fastspecular 1 //Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_mipmaptextures 1
mat_motion_blur_enabled 0
mat_reducefillrate 1
mat_specular 0 //Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_trilinear 0
mat_vsync 0 //Force sync tovertical retrace
mat_wateroverlaysize 16 //Reduces quality of water at the cost of realism
mem_max_heapsize 256 //Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_min_heapsize 64 //Minimum amount of emory to dedicate to engine hunk and datacache (in mb)
mp_decals 200
muzzleflash_light 0
net_compresspackets 1 //Use lz compression on game packets.
net_scale 5
r_3dsky 0 //Enable the rendering of 3d sky boxes
r_cheapwaterend 1
r_cheapwaterstart 1
r_drawdetailprops 0
r_drawflecks 0
r_drawmodeldecals 1
r_eyes 0
r_eyesize 0
r_propsmaxdist 100 //Maximum visible distance
r_shadows 0 //Not recommended
r_spray_lifetime 1 //Number of rounds player sprays are visible
r_teeth 0
r_WaterDrawReflection 0 //Enable water reflection
r_WaterDrawRefraction 0 //Enable water refraction
r_waterforceexpensive 0 //Reduces quality of water at the cost of realism
r_waterforcereflectentities 0 //Reduces quality of water at the cost of realism
rate 25000 //Max bytes/sec the host can receive data
rope_averagelight 1 //Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 0 //Collide rope with the world
rope_shake 0
rope_smooth 0
showhitlocation 1
tf_hud_num_building_alert_beeps 1 //Number of times to play warning sound when a new alert displays on building hud objects
t_playergib 1 //Allow player gibbing.
violence_ablood 2 //Draw alien blood
violence_agibs 2 //Show alien gib entities
violence_hblood 2 //Draw human blood
violence_hgibs 2 //Show human gib entitiesPlace the file here …
C:\Program Files\Steam\steamapps\your.account@name.here\team fortress 2\tf\cfg
I saw an fps boost of anywhere from 10-30 depending on the map. I normally dont have any fps issues so this should boost anyones fps.
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