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Steam has released around 3 updates recently for our beloved TF2. Some good, some bad… Check them all out below!
Team Fortress 2 Update Released
December 22, 2007, 11:58 am - Jason RuymenUpdates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Fixed an audio problem in the previous update where sound corruption could occur on some systems
Team Fortress 2 Update Released
December 21, 2007, 4:35 pm - Jason RuymenUpdates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Restricted sound engine updates to a max of 100fps
* Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
* Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
* Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday’s release notes)
Team Fortress 2/Source Engine Update Released
December 20, 2007, 2:44 pm - Jason RuymenUpdates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Sudden Death mode is now a server option (a convar) and defaults to OFF
* Sapped buildings now take slightly less damage from the Spy who sapped them
* The Medic’s Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
* Fixed an rcon/console command that could cause server crashes
* Prevented players from playing the “civilian” class
* Prevented players from hiding their name in the scoreboard
* Fixed exploit where the Medigun UberCharge wouldn’t drain if you switched weapons
* Fixed decals not being correctly applied to the world in some cases
* Fixed critical bullet tracers not being visible to players other than the firer
* Fixed first person spectator view of the Spy watch not showing the correct cloak value
* Fixed the teleporter’s player shaped particles not drawing
* Fixed the flamethrower stuttering when firing directly into a building
* Fixed a rare crash that can happen when a player being healed leaves the server suddenly
* Fixed rocket trail effects sometimes existing permanently in world
* Added effects to players when they earn an achievement, visible to other players nearby
* Tweaked achievement HUD fonts and color palette for more readability
* Improved stat gathering for map play times to increase accuracy
* Improved stat gathering around draws to better understand why they’re occurring
* Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
* Fixed an occasional crash caused by an achievement not being found during a game announcementDustbowl
* Now waits until either team wins fully before changing to another map on server timelimit expiring
* Teams now score a point per captured control point, rather than per sub round
* Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
* Fixed gaps in stage gates that allowed snipers to kill defenders during setup
* Fixed several model and brush perch exploits in stage three
* Added stair access to the upper area in stage three after the first cap
* Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spotSource Engine
* Fixed some audio buffer support issues with Vista
* WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
* Improved the console in the graphical UI version of the dedicated serverSourceTV
* Relay proxies can now record demos now with tv_autorecord 1
* Fixed an interpolation code bug during demo playback that was resulting in view jitter
* Added several TF specific game events to SourceTV auto director logic
* Increased the average shot length by 2 seconds
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